The Renaissance Inventors with History Projects for Kids, by Alicia Z. Klepeis is
part of the Renaissance For Kids Series from Nomad Press. Klepeis structures
her work around chapter biographies of Johannes Gutenberg, Leon Battista
Alberti, Leonardo da Vinci, Gerardus Mercator, and Galileo Galilei to introduce
readers to the lives of some of the most prolific inventors of their time.
An introduction,
Invention During the Renaissance, examines factors such as economic growth,
expansion of trade, movement of people from farms to cities, and the increased
number of educated individuals brought about by the availability of books that
combined to create opportunities for invention.
Each biographical chapter
utilizes primary sources and a timeline to trace the life of an inventor with
careful attention paid to the obstacles met and overcome in their quest for
discovery. Readers not only explore some of the more familiar inventions, but
are also provided with additional information about lesser known successes.
Before Gutenberg could
make his idea for a printing press a reality, he had to create a metal that
could be used to form the letters, formulate an ink that wouldn’t run or
smudge, and determine the precise pressure needed to transfer letters onto
paper. Prior to becoming famous for his printing press, he first invented a new
technology for polishing gemstones.
Alberti’s interest in
science and technology, combined with his association with artists resulted in
his first book, On Painting, which demonstrated how to create three-dimensional
images using the concept of perspective. His fascination with architecture and
engineering resulted in a second book, On The Art of Building, which led to his
work in designing some Italy’s famous churches. Alberti’s curiosity took him in
many directions. In 1450 he designed the first machine for measuring wind
speed. In 1467, he invented the cipher wheel for encoding messages.
Leonardo da
Vinci is a name that is synonymous with the Renaissance because he is so well
known as an artist, scientist, and inventor. He also worked as a military
engineer and architect. He studied botany, geology, aerodynamics, mathematics,
and human anatomy. The Mona Lisa and The Last Supper, two of da Vinci’s most
famous paintings are known all over the world, but he is equally famous for in
experiments with parachutes, helicopters and airplanes.
Mercator taught
mathematics, geography, and cosmography and was skilled in the use of Italic
script. These interests served him well when he began working to make maps,
globes and scientific instruments. In 1569, Mercator produced a new map and
atlas that enabled explorers to more successfully navigate their way around the
world.
Galileo’s
contributions to the science of astronomy included confirming the earlier work
of Copernicus, improving the telescope, and discovering the moons of Jupiter.
He also designed a pendulum clock. His mathematical skills added to our
understanding of mechanics and the laws of motion.
As with the
other volumes in the series, readers are challenged to ask questions and use
critical thinking skills in response to a series of hands-on projects that are
offered at the end of each chapter. Photographs highlight the subjects and
provide historical context. Multiple text boxes offer additional facts, quotes,
and insights on a variety of topics from Renaissance women to the Chinese
invention of the toothbrush. Calls to action are strategically placed
throughout: Wonder Why? poses
additional questions for consideration. Connect contains QR codes for audio and
video files. Words of Wonder directs
readers to a multi-page glossary at the end of the book. Resources provides a list of books, videos, and museums for further
exploration.
The
book is well organized and the content expands on familiar facts and introduces
readers to details that are often overlooked. It is not only educational, but
is also a pleasure to read. The text and illustrations are richly detailed. The
conversational tone and age-appropriate vocabulary is appealing.
Recommended
for STEM home and school libraries.